Java Animations addon
The Java Animations addon brings Minecraft Bedrock closer to its older counterpart. If you've played both versions of the game, you've probably noticed that Bedrock feels a bit off. This is no surprise, considering it's a separate game built from the ground up.
Many players prefer Java animations over Bedrock animations, whether it's for improved PVP performance or pure nostalgia. Whatever the reason, let’s take a closer look at what exactly will change with the Java Animations addon.
Credits: ambient



Many players prefer Java animations over Bedrock animations, whether it's for improved PVP performance or pure nostalgia. Whatever the reason, let’s take a closer look at what exactly will change with the Java Animations addon.
Credits: ambient
Key features:
- Remastered right-hand position and rotation in 1st and 3rd person.
- Adjusted body and left-arm rotation during attacks to resemble Java Edition.
- Resolves the infamous animation bug (MCPE-31931).
- Cape physics mimic Java, responding to movement and velocity accurately.
- Armor turns red upon taking damage.
- Option to change tint to Bedrock 1.12.1 style in subpacks.
- Smoother, "lagging" head movement when turning, like Java Edition.
- Fire extends across the player’s entire body.
- Orange fire overlay disabled for Java parity.
- Redesigned animations for items like bows, fishing rods, snowballs, and eggs.
- Bow features a pseudo-Java 1.7 animation in 1st person.
- Smoother transitions when starting and stopping swimming.
- Arm movement speed adjusted to match Java.
- Improved attack animations while holding a map.
- Critical hit particles for fishing rods, snowballs, and eggs.
- Fishing bobber is 2D and uses the particles.png texture.
- Projectiles scale according to their distance from the camera.
- 2D player model in the start and pause menus with angled arms (like Bedrock 1.12.1).
- Disabled inventory shift-clicking animations and hotbar popping effects.
- 10 customizable settings, including toggles for sword blocking animation, damage/projectile particles, armor overlay styles, and more.


