More Dungeons addon
Nico's More Dungeons addon augments exploration by creating new places to discover. It kind of does a Skyrim thing, where you randomly stumble upon an entrance and just go in without knowing what awaits you — besides enemies, of course. But challenges and traps only add to the thrill of finding out what treasures they were guarding. In 30 minutes of my playthrough, I found only two dungeon entrances, so there won’t be an oversaturation of such activity in the world. Also, there is only one type of dungeon assigned to each biome, and some can only generate in the Nether or the End. Inside every dungeon, you’ll encounter packs of zombies, an intricate map layout, and a boss fight at the end. It’s a nice conclusion, as it puts you at risk of losing all the loot you’ve hoarded along the way.
Credits: NicoTheKid






Credits: NicoTheKid
Screenshots






Changelog
- Note: This update only works on Minecraft 1.21.120+. Worlds created with older versions of the add-on may not function correctly.
- All Script API event code has been rewritten.
- Lowered the spawn rate of the Piglin Dungeon and Shulker Dungeon.
- Most solid custom blocks now conduct redstone, allowing buttons, levers, and pressure plates to work on them.
- Custom blocks now behave properly when moved by pistons.
- Now has 320 durability and loses durability when used with the Curserer Staff.
- Melee damage reduced 20 → 10.
- Deals an extra 10 smash damage on full-strength attacks or when not affected by Weakness.
- No longer burns in fire or lava.
- Can now be used while sneaking.
- Can now be used while sneaking.
- No longer burns in fire or lava.
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