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More Dungeons addon

Nico's More Dungeons addon augments exploration by creating new places to discover. It kind of does a Skyrim thing, where you randomly stumble upon an entrance and just go in without knowing what awaits you—besides enemies, of course. But challenges and traps only add to the thrill of finding out what treasures they were guarding. In 30 minutes of my playthrough, I found only two dungeon entrances, so there won’t be an oversaturation of such activity in the world. Also, there is only one type of dungeon assigned to each biome, and some can only generate in the Nether or the End. Inside every dungeon, you’ll encounter packs of zombies, an intricate map layout, and a boss fight at the end. It’s a nice conclusion, as it puts you at risk of losing all the loot you’ve hoarded along the way.

Credits: NicoTheKid




Screenshots


Zombie Dungeon entrance

Zombie Mutant mini-boss

Rat lair entrance

Rat Sorcerer boss

Piglin Chief

Magic Staff


Changelog

  • Added PBR texture support for all custom blocks
  • Rebalanced structure loot tables (reduced uncommon item chances)
  • All leashable mobs can now be leashed to other mobs
  • Combat Buffs: Reduced projectile cooldowns (Rat Curserer, Piglin Chief), increased damage (Elder Golem spikes, Shulkore projectiles),
  • improved Shulkore regeneration
  • Elder Golem: Now attacks villager-type mobs
  • Cobbled Deepslate Golem: Now leashable
  • Curserer Staff: Durability 128→256, cooldown 1.5→1.2s, faster projectiles
  • Piglin Fire Staff: Damage 7→6, cooldown 1.2→0.8s, durability 192→288, faster projectiles
  • Guides: Updated Curserer Staff, Piglin Fire Staff, Shulkore books





Author Avatar

About Andrew Cross

I'm reviewing almost all of the addons you see on the website. Every day I look out for the best addons worth your attention and try to tell you everything about them.

1 comment

  1. Miku Biohazard
    Esta bastante bien, aunque no me encontraba las mazmorras y tuve que ver los monstruos en creativo
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